Bring in a 3D production partner for the work your team needs to deliver. Alchemesh Studio is based in the Philippines and works remotely with brands, creative agencies, game studios and product teams worldwide.
From a single product to a batch of environment assets, we agree the visual direction, technical requirements and review process before production starts. You can commission studio work independently of the Alchemesh AR platform.
Choose a complete asset or a defined stage of production. We can work from your references and existing files, or develop the modeling and material approach with your team.
We review your target engine or viewer, asset list, naming conventions, file structure and approval process. Your existing tools and delivery standards shape the workflow; a different project may need a different approach.
For recurring work, we agree batch sizes and review milestones around the asset complexity and available production capacity. Ongoing work and one-off projects are scoped individually. We confirm scheduling and communication overlap with your team before committing to delivery dates.
A model that looks right in a render can still need work before it is usable in a game or browser. The brief establishes what must be checked: scale and orientation, topology, UVs, material setup, texture resolution, file size and behavior in the target application.
Review checkpoints help resolve questions before the next batch. Delivery formats, source files, revision scope, usage rights and any confidentiality requirements belong in the project agreement.
Send your asset list, reference images, intended use, target platform and deadline. Existing models and technical specifications help us identify what is ready, what needs work and where a small pilot asset would clarify the approach.
Project cost depends on asset complexity, quantity, fidelity, required formats, revision scope and timeline. We review the brief before proposing a scope; platform subscription prices are separate from studio production fees.
Yes. Studio production and outsourcing are commissioned separately. Your deliverables can be prepared for your own website, game engine, viewer or production pipeline.
Yes. We work remotely with international teams. Share your location, preferred meeting hours and review schedule so we can agree practical communication and delivery arrangements.
Ongoing production can be scoped around a defined asset list, batch sizes and review milestones. Availability, turnaround and capacity are confirmed for the work, rather than assumed from a generic package.
GLB and glTF, USDZ, FBX, OBJ and Gaussian splat output, plus native source files where the agreement covers them. Formats are chosen from where the asset will be used rather than requested in isolation; the 3D modeling page sets out what each one is normally for.
Yes. We sign a non-disclosure agreement where the engagement requires one. Raise confidentiality at the start so it is settled before files and references are exchanged.
The client owns the commissioned output, as set out in the project contract, for the specific assets or project commissioned through us.
It depends on the deliverables. Source files can be included where the scope and contract cover them; otherwise the agreed export formats are what ships. Tell us at the briefing stage if your team needs to continue the work, because it changes how the files are built, not just what is sent.
It depends on the scope, and we would rather agree a schedule than guess at one before seeing it. What sets the timeline is the number of unique assets, how much usable reference already exists, the fidelity and target platform, and how many review rounds you want. Send an asset list, references, intended use, target engine or viewer and your deadline, and we will come back with a schedule and flag anything in it that looks tight.
Send references, asset quantities, intended use, target engine or viewer, required file formats and your timeline. Flag source-file, confidentiality and approval requirements at the start.